Tuesday, July 23, 2013

My Work Environment


One of the questions I get asked a lot is "where do you work?" 

I work at home where I have an office designated for working that's separate from the rest of the house and only used by me. It's really comfortable, but I try not to relax in it and really treat it like I would if it were an office that I had to travel to every day to work. 

Here's a little tour. The pictures are a little fuzzy, because there was a problem with my camera when I took them, but they should give you an idea of what my work environment looks like. 

I'm very lucky in that my work area is huge, 32 feet by 24 feet in size. Above you can see most of it from the door that I enter to get here. 


Above is what looks like from that same wall, looking across towards my desk where I do all of my writing. 




Here's the view from the opposite corner. 




I keep the majority of the books I use as reference in my office. 


As well as some books that I don't use for work. 


This is the desk I write at. Usually it's covered with notebooks and other pieces of paper that have to do with various projects I'm working on. 


The two filing cabinets are full of ideas for things I want to write, some things I work on a little bit at a time, projects I've abandoned, and things I've finished. I have other filing cabinets that are just for finished projects. The bookcase next to the filing cabinets contains all of my notebooks which are full of ideas for various projects. 


I'm a big fan of classic horror movies, so I have some shelves filled with monsters. I have far more than could fit on these shelves, so I can only display part of my collection at any one time. 


My office has a second desk which overlooks the woods behind our house. This desk I use exclusively for creating the artwork that I make for gallery shows and other projects. 


On the other side of my art desk is another set of shelves full of monsters. The reason it looks so empty is that I had just packed up my collection of Batman toys which had filled it, and was still in the process of filling it with monsters. 


This sofa is a great place to do some reading, writing, watch a movie, or take a phone call or a nap. 


Opposite the sofa is a series of shelves housing some of the graphic novels I've accumulated over the years. there are also some robots, spaceships, and things from the Haunted Mansion at Walt Disney World. 




There's a large papier-mache octopus and a globe covered in sea monsters on the table at the other end of the sofa. 


This table was meant to also display some toys and statues from my collection, but wound up being used for other things such as this life-size coelocanth in progress. 


I try to surround myself with interesting things that will ignite my imagination, whether it's books, toys, artwork, or oddities like you see on this shelf. The only thing I don't like about this office is that the walls are slanted so that I can't hang framed artwork on them, nor can I put shelves against them that are more than a couple feet high, other wise my office would be completely filled with books, toys and art. 
Instead, I've had to hang my artwork on walls throughout the rest of the house.

What I do like about it is that no matter how bad the weather is outside, I never have to go out into it to get to work. I can even work in my pajamas if I want to. 


A Helpful List for Teachers and Librarians



If you are a teacher, librarian, or parent looking for age appropriate graphic novel suggestions, a good place to start is this new list put together for Diamond Book Distributors. The list is arranged by age group starting with pre-k and working its way up through high school. It's a great place to start, the only drawback being that the list only contains titles and publishers without any mention of subject matter or genre. You can view the list here.

Thursday, February 3, 2011

Writing Without Words


I've been asked by students several times if a scene in a comic book, such as the one page story from Little Lulu shown above, counts as writing if there are no words in it?

In comics, the creation involves a number of disciplines such as writing and drawing which work together to do one thing called storytelling. We use both words and drawings, occasionally shown separate from each other, but usually combined, to tell a story.

In the above sequence the writer and artist are the same person, a cartoonist named John Stanley. For him, writing and drawing are the same thing, whether there are words or not. He came up with an idea for the one page story and composed it using drawings rather than words.



The two page sequence above  from Owly also uses mostly images, and only a couple of sound effects to show what's going on. All of the Owly stories are like that. Again, the writing and drawing is done by one person, cartoonist, Andy Runton. I suppose he probably writes brief outlines of what he wants to have happen in his stories before he starts drawing them. But he still has to work out the plot and all of the details even if he does it as he goes. This counts as writing.

I always work with an artist separate from myself. For every story I work on, I write a complete script which tells the artist everything that needs to happen in the story, whether anyone is speaking, or not. Sometimes when a scene is silent, or doesn't have any words to read, I have to give the artist more detail. Often, when there is dialogue, the artist can determine what the expressions of the characters should look like, or which character is more important in a panel just by reading the dialogue for the scene. When there isn't any dialogue, they'll need more clues to let them know what expressions a character should be showing.

Below are three pages of a script I wrote for a scene from a Dexter's Laboratory story that uses almost no words. The script pages are followed by the corresponding finished comic book pages so that you can compare the two.  You can see that there are written descriptions for all of the panels shown, and what information is contained in the descriptions. You can also see where the artist changed things a bit. Click on any image to view it larger.







Now that you know that a comic book without words in it still needs to be written, did you know that it's still called reading a comic book even if there are no words in it?  







Examples used in this post were taken from:

Little Lulu - volume 9 "Lucky Lulu"  by John Stanley. published by Dark Horse Books.

Owly - "Helping Hands" by Andy Runton. Published by Top Shelf Productions. 2007.

Dexter's Laboratory - "It Lurks in the Night" in Cartoon Network Block Party #24. October 2006. 
John Rozum - writer, Scott Roberts - penciller, Scott McRae - inker, Ryan Cline - letterer, Heroic Age - colorist, Rachel Gluckstern - assistant editor, Joan Hilty - editor. 



Friday, January 28, 2011

Scooby-Doo, Where Are You? #5


Scooby-Doo, Where Are You? #5, which became available at comic book stores on January 5, contains one of my earliest Scooby-Doo stories. "Sound Stage Spook" has the Mystery Inc. gang visiting  Freddie's actor uncle on the set of his latest movie and discovering that what appears to be the ghost of a famous actor of silent films trying to keep it from getting made. This story was a lot of fun for me to write and featured a couple of characters, the movie director Tom Burden and the make-up artist, Tim Sevine, who would go on to appear in a number of other Scooby-Doo tales I wrote over the years (including the splash page shown at the beginning of this post).

This story originally appeared way back in Scooby-Doo #18 from January 1999. It was later collected in the paperback collection, Scooby-Doo: The Big Squeeze.

Friday, December 17, 2010

Now Available




The most recent issue of SCOOBY DOO, WHERE ARE YOU? (#4) contains a story of mine. It's not a new story. In fact it's a reprint of a very old one going back to SCOOBY-DOO #17 from December 1998. "The Ghost of Christmas Presents" is actually the first Scooby-Doo story I ever wrote. At the time I thought it was going to be a one time deal. Little did I know that it would lead to more than a decade and well over 100 more stories featuring the Mystery Inc. gang. SCOOBY-DOO, WHERE ARE YOU? #4 actually came out over a week ago, but you should still be able to find it at a comic book store near you or wherever you find comics sold.

Tuesday, November 9, 2010

Depicting Speed in Comics - Part 2



Now that you've looked at some examples of how movies and tv shows depict speed, it's time for us to look at how it's done in comic books. Remember that movies have the benefit of movement, camera work, quick editing, sound effects, and music to help give the impression that the action occurring within a scene is happening really fast. Comic books don't have any of those devices to use, so writers, and especially artists and even letterers had to create some devices of their own to make what is depicted in a frozen image, or series of frozen images, appear to not only be moving, but moving really fast if that's what they want. 

In the panel above, there are three things that help make it look like the motorcycle and its rider are moving rapidly across the panel. The first thing is the rider's position. He's leaning forward, almost horizontal, and parallel to the motorcycle, much like the Coyote on the rocket that you saw in Part 1. The second thing that lends the idea of speed to this panel is how the motorcycle is framed. notice the front tire is cut off a bit. This gives the impression that the motorcycle is moving too fast for the panel to contain it. The third, and most important thing here are what is called speed lines. Do you see those straight lines just behind, below, and alongside the motorcycle and rider? Those are speed lines. They are a storytelling device meant to visually suggest something that's invisible. In this case that would be speed, or momentum. Just like you can feel air rushing past you if you pedal your bike really fast, or ride in a car with the windows open, the speed lines are meant to convey that air rushing past as something speeds through in a comic book panel. They can also suggest a blur of movement which is also an indication of something moving rapidly. 

Take a look at that panel again. Now take a look at the following panels of motorcycles in motion. You can click on any image to make it bigger. 














These motorcycles probably seem to be moving a lot faster than the one at the top of this post, don't they? Why is that? You'll notice that there are not many speed lines like we saw in our first example. Instead, the street itself and the walls and ceiling of the tunnel become speed lines. They are drawn to look like a blur of motion. Look at how many diagonal elements there are in the panels above. Remember what we said about diagonal lines in Part 1, they give the impression of movement or tension. The streets, walls, motorcycles, and even some of the panel borders are all angled to increase the impression of speed. What about our point of view--where we are viewing the action from? In most of the panels we are right on the ground (worm's eye view) while the motorcycles zoom by almost above us. This lends a lot of power to motorcycles. Power in the case of vehicles usually means fast engines and speed. The large "VVVRRRMMM!" sound effects in warm colors reinforces that sense of power and speed.

In many of the panels the motorcycles don't even seem to be touching the ground. They are moving so fast they seem to be flying. Remember in part one where we talked about the physical effects of gravity and speed, such as when you go around a corner on a bike, or inside a car, and you lean into the turn, or how the air rushing past you will blow your hair, or coat back? Look at the panels again. See how the riders and motorcycles lean into their turns (except the two panels of motorcycles skidding to a halt which do the opposite)? Look at the panel of the two girls standing in the crosswalk as the motorcycles zoom past. See how their hair and skirts are being pulled in the wake of rushing air which follows the motorcycles? All of these things come together to emphasize the notion that the motorcycles, and the action in general, is moving fast in these panels. Compare them to the frames from the speeder bike chase from Star Wars: Episode VI - Return of the Jedi in Part 1. You'll probably see some similarities. 

Here are a couple more examples of fast moving vehicles.


In the example above speed lines, down hill diagonals and defying gravity all lend a sense of speed to the mine cart. In the first panel the downhill angle and the depiction of all four of the cart's wheels being off the tracks really give the impression of speed. In the second panel, even though it's a medium shot of the characters, and not the vehicle, their poses and the downward aiming diagonals, combined with the speed lines give this panel its feeling of speed.



This sequence is full of diagonals. There are the speed lines, the backwards leaning sound effects, and even the tops and bottoms of the panel borders which all seem to be radiating from a central point a few inches to the left of the page. This sequence also demonstrates the comic book equivalent to quick editing in a movie. In a movie a scene will appear faster is it is made up of really short shots of action, quickly run, or edited together. In a comic book you can almost match this effect by the size of your panels and by how much information you put in them. Aside from the sound effects, there is no text in this sequence, so you don't have to slow down to read anything. The sound effect words get absorbed by your brain the same way the drawn visual elements in the panel get absorbed. You don't really stop to read "Whoosh," you read it in almost the same way you see something out of the corner of your eye. The pictures in each panel are also very simple and very direct which means you don't spend a lot of time looking at them. Your eyes move rapidly from one to the next making the sequence happen faster.  

Now that we've seen some examples of speed applied to vehicles, it's time to look at living things. Take a look at the following panels and see if speed is demonstrated using any of the same tricks as were used for the vehicles above. Remember, you can make any image larger by clicking on it. Go.










Did you notice all of the diagonals and downhill pointing lines and action? Did you notice the speed lines and blur lines? What about characters depicted with both (or all four for the horses) their feet off the ground? Was anyone leaning forward into the direction they were running? Good. If you look at the fourth panel showing legs running from left to right, you'll notice that we can still "hear" a number of his previous footsteps while he runs forward. This implies speed, much like the trails of dust we saw in some of the examples in Part 1. He's moving fast enough that his feet are touching the ground fast enough that we can hear the sound of his fresh steps before the sound of the previous steps has faded. What about that last sequence showing Donald Duck on a horse? Does it remind you of anything? No? Go back to Part 1 and look at the series of frames showing Wile E. Coyote riding the rocket. 

Those characters up above are going pretty fast, but not super fast. When you want to show someone moving at super speed you have to add in some other tricks. Compare these with the frames of Dash running in The Incredibles that can be found in Part 1.


Above, The Flash accelerates to high speed. In the first two panels speed lines and blur lines meant to represent his legs in motion give us a sense of his increased speed. Notice how the position of his arms and torso changes showing that he's using his whole body to build momentum just as you never see a jogger with their arms hanging straight down at their sides. In the third panel his legs are depicted less realistically. Their shape is mostly suggested by some coloring and lots of blur lines marking the motion of his legs. In the final panel he's really running. He's going so fast that the back half of his body blends into the blurred wall of speed lines he leaves in his wake. If you read the last thought balloon you'll learn just how fast he's running. 


Here, not only is the Flash leaving a blurred wall of speed lines in his wake, but he's going so fast he's run right out of the first two panels before we could see him. The thought balloons and sound effect let us know he's running faster than the speed of sound which is 1,126 feet per second (343.2 meters per second) or 768 miles per hour (1,236 kilometers per hour) or 1 mile in five seconds (1 kilometer in 3 seconds). 



The character above is going fast enough that he's not simply leaving speed lines behind him, but is actually partially drawn using speed lines. This gives him a nice motion blur. His extreme leaning forward pose makes him look even faster. 



Here's that downward facing diagonal combined with speed lines and a great pose. 


The panel above is an interesting use of speed lines for a blurred motion effect. The Flash is racing to match speed with a high velocity vehicle. Notice as he gets closer to running the same speed as the vehicle that the vehicle becomes less blurred and more distinct. If you've ridden inside a car on the highway you'll notice a similar effect as the car you are in catches up to a car in the next lane. Once your car and the car next to you are going the same speed it will almost look as if the car next to you has slowed down, or is completely still next to yours. This sequence of panels tries to capture that same effect in a series of drawings. 



Do you remember those frames from Part 1 that showed the Road Runner as just a roughly Road Runner shaped blur of color, or the frame of Speedy Gonzales arriving in the foreground with his long dust trail winding its way into the background? The above panel of the Flash coming to a stop is very much like those. Here the motion of his hair, the blown papers, and the whirl of speed lines and color behind him, show that he's arrived so fast that the image of him is still catching up. 



This time the Flash is in a hurry to leave. A crackle of energy helps blur together a series of overlapping images of the Flash changing into his costume and running off faster than the speed of sound. 

The above examples are all great for showing someone running (and in one case flying) at super speed, but what if they are doing something else really fast? 


In the above panel, super fast Johnny Quick is acting as a one man assembly line hand copying and stacking a vast number of music scores. The artist has depicted this by drawing a group of Johnny Quicks each seated at a different place around the table performing a separate task. Notice how there is only one speech balloon in the panel, but that this one speech balloon has a bunch of pointers, each aimed at a different image of Johnny Quick. This is done to let the reader know that they are looking at one person talking and performing all of those tasks and not a group of clones. It also lets the reader know that he's performed all those tasks in the time it took him to speak those two sentences. Look again at the two Johnny Quick's on the left foreground. Do you notice anything unusual about them? They both share the same set of legs. This gives the impression that while sitting in that chair he is taking something from the composer then turning and writing really quickly. 


Above,  a very speedy typist, his hands a blur of motion while vast numbers of pages fly up out of the carriage of his typewriter, types away while Johnny Quick rapidly gathers together all of these freshly typed pages, staples them together and stacks them in a bunch of piles. We can see four upper torsos of Johnny Quick, each performing a separate task, but all sharing the same set of stationary legs. This lets us know that he's standing in the same spot, only moving his upper body to perform all of these tasks.


Above repeated overlapping Johnny Quicks let us know that he is repeating the same identical task over and over again at super speed. 



Above, Johnny Quick is seated in place while his hands perform a number of tasks at fast speed. The artist chose to show this by drawing a series of overlapping arms, each positioned at a different point in the task, creating a sense of blurred motion. Johnny's speech balloon lets the reader know that he does only have two arms and did not suddenly mutate into a human octopus.


Similarly, the Flash whirls his arms in a circle, using them like a fan. The motion of his rapidly spinning arms creates a wind that blows away his enemies. Here a combination of speed lines and arms depicted at various points in the circle create the illusion of speed. 



Compare the above panel to this image here. Color, speed lines, and multiple depictions of the Flash's fist lend the impression that he's hitting the super villain, Gorilla Grodd dozens of times a second. The effect is enhanced because we can still see The Flash's fists hitting Grodd from directly in front of us even though the Flash has already moved completely to the other side of Grodd and is now facing us. 

The two panels below use the opposite approach to what we've seen already. Instead of using all sorts of effects like speed lines and multiple limbs to demonstrate extreme speed in a single frozen image, these examples show extreme speed by making the Flash look like he's moving at normal speed. How is that done? Take a look. 



A bullet can travel from between 600 feet per second and 5000 feet per second. That's faster than you can see with your eyes. In the panel above, the Flash is moving so fast that the bullets appear to be frozen in the air, allowing him to pluck them out of the air. By slowing down time, we get a sense of what moving at super speed must be like from the Flash's perspective. Anyone watching the Flash would just see a red blur of motion.


The above sequence uses a similar effect. The Flash is chasing after a villain who can move at least as fast as he can. We learn from the captions that the villain has taken apart a complicated machine and left the scene, moving so fast that he's gone before gravity has had a chance to pull any of the machine parts to the floor. The Flash arrives on the scene, missing the villain, but is fast enough to figure out how to put the machine back together and actually rebuild it while the parts are still suspended in the air waiting to fall. Multiple limbs were added to this to make it seem even faster. I don't know how fast he's going, but it's super fast.

The two page sequence below uses a few of the techniques mentioned above. How many can you spot?



Did you notice the speed and blur lines? The diagonals? The man running faster than a car? The effect his speed has on objects around him, such as blowing off his hat? What about the objects seemingly frozen in the air while he quickly moved among them? Good. 

Now, quick, go make some comics. 



Panels in this post were taken from: 

Tintin in America - HergĂ©.  Little, Brown and Company.

Akira - Katsuhiro Otomo. Epic Comics. 

"Land Beneath the Ground" - Carl Barks. Uncle Scrooge #13. March 1956. Dell Comics. 

Astroboy book 1 - Osamu Tezuka.  Dark Horse Comics.

"The Secrets of Atlantis" - Carl Barks. Uncle Scrooge #5. March 1954. Dell Comics.

"Raider of the Copper Hill" - Don Rosa. Uncle Scrooge #288. October 1994. Gladstone. 

“The Speed of Doom” - John Broome story, Carmine Infantino and Frank Giacoia art. The Flash #108. September 1959. DC Comics.

“Giants of the Time World!” - Robert Kanigher story, Carmine Infantino and Frank Giacoia art. Showcase #14. June 1958. DC Comics.

“Menace of the Super Gorilla” - John Broome story, Carmine Infantino and Joe Giella art. The Flash #106. May 1959. DC Comics.

“Lightning Strikes Twice” - Geoff Johns - Writer, Ethan Van Sciver - Artist, Rob Leigh - Letterer, Alex Sinclair - Colorist, Chris Conroy asst. Ed, Joey Cavalieri - Ed. The Flash #1. 2009. DC Comics.

"The Day That Was Five Years Long" -  Dan Barry art, Helen Vesik colorist. Adventure Comics #144, Sept 1949. DC Comics. 

“”The Pied Piper of Peril!” - John Broome story, Carmine Infantino and Joe Giella art. The Flash #106. May 1959. DC Comics.

“Return of the Super-Gorilla” - John Broome story, Carmine Infantino and Joe Giella art. The Flash #107. July 1959.

The Flash: Time Flies - John Rozum - Writer, Seth Fisher - Artist, Tom Orzechowski - Letterer, Chris Chuckry - Color Separations, Joey Cavalieri - Editor. . 2002. DC Comics.